11-7-2009 Game News : Fan Faire: DC Universe Online
Genre:Fantasy Status:Development
Dev: Sony Online Austin Pub:Sony Online Entertainment Fee:Unknown Area:United States
CB Date:Unknown OB Date:Unknown
Release:Unknown Hot:1194
It's always a personal pleasure to drill the DC Universe Online team with questions about the game and where it's at. Unfortunately the team wasn't showing anything new at Fan Faire, so we caught up with the Senior Producer, Wes Yanagi to ask all the questions that we haven't received clear answers on yet. Check out our findings...ZAM: You've gone into some detail about PvP. Can you give us some more information about how PvP will work in DC Universe Online?Wes Yanagi: First of all, PvP is always going to be consensual. The main thing with Heroes and Villains is that it lends itself naturally to PvP encounters, so a choice you can make for PvP is say, picking a PvP server, where all bets are off. If you're on a PvE server, we'll have 'flagging' for folks to toggle onto PvP mode. The different choices that you make there are like going into a PvP zone. You'll know that it's a zone and it's contested or something like that and that will be a choice you can make. Nothing will be required for people who don't like PvP to go into this. The other thing would be something like battlegrounds where players go into contested missions and instances - so that's PvP right there. The most interesting one is going to be contested encounters. In that case you'll have, say, an armoured car that's going down the street and you'll look at that encounter and go "OK that's fully marked as a contested encounter," so as a villain you might go knock it off and take the object inside of it. Now you have to transport that to a safe house or extraction point. If someone was on the hero side, he might be flying by and see the encounter and see you flagged for PvP. That hero can say "yeah I want to engage in that," so then he has to go in and get that same objective and transport it to the vault to secure it.
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